The biggest mechanic, and by far the most controversial, that allows this is the automatic bombing.
In comparison, DDPR feels a little under-done, but it might just be the more accessible of the two games thanks to mechanics that mean even inexperienced players will be able to get relatively far. That honour belongs to its predecessor, Dodonpachi DaiOuJou, which stands as one of the finest shooting games ever created, and certainly the best ever example of a bullet hell game. If I have to be honest, Dodonpachi Resurrection has never been my favourite Dodonpachi title. Those were solid, if a little buggy, ports built upon the Xbox 360 releases of both games, and so it is again here, with all the features of the Japanese Xbox 360 version of DDPR bundled in (and, thankfully, no modes are extra DLC this time around). This is Degica’s third port of a Cave title to PC, following up last year’s Mushihimesama and the release of Deathsmiles earlier this year. Their crowning achievement is the Dodonpachi series, and it’s great to finally get one of these games onto our PCs. Their efforts over the years to keep a genre often seen as outdated relevant and innovative have been admirable, and the results have been some of the finest bullet hell shooters ever created. I’ve long been a huge fan of Cave’s very specific vision of the bullet hell shooter.